![]() ![]() Struggle now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly. Recoil damage is rounded down, but no less than 1. The user will take recoil damage even if Struggle breaks a substitute. In Stadium, Struggle can hit Ghost Pokémon, and no recoil damage is taken if Struggle knocks out an opponent. Self-inflicted recoil damage from Struggle from the previous turn can be countered if the opponent did not make a move on the following turn. If Struggle breaks a substitute, the user will take no recoil damage. If the user of Struggle attacks first and knocks itself out due to recoil damage, the opponent will not attack or be subjected to recurrent damage during that round. Reason: In Japanese Pokémon Stadium, does Struggle work like the later Pokémon Stadium? (Does it hit ghosts, and takes no recoil when knocking out an opponent?) You can discuss this on the talk page. This move effect may be in need of research. If a Dynamax Pokémon is forced to use Struggle, it will not turn into a Max Move. If a Pokémon is forced to use Struggle, it will not be able to Mega Evolve, Ultra Burst, power up a move into a Z-Move, Dynamax, or Terastallize on the same turn, as the menu from which this option would be selected never appears. It cannot be blocked by means such as Disable, Imprison, or Cursed Body, or prevented to be used multiple times in a row by Torment. Struggle cannot be called by Assist, Me First, Metronome, or Sleep Talk, copied by Mimic, Sketch, Transform, or Imposter, repeated by a Pokémon as a result of Encore or a held choice item, or forced by Instruct. The user still takes recoil damage even if its Ability is Magic Guard or Rock Head. Struggle does not gain a boost by Reckless even though the user takes recoil. If a Pokémon is affected by Torment but it has a single available move (or is forced to use a single move by Encore or a held choice item), it will use Struggle every two turns. If a Pokémon is forced to use a single move by Encore, but that move runs out of PP, then Encore's effect ends otherwise, if that move affected by Encore is unavailable for other reasons, it will use Struggle. If a Pokémon is forced to use a single move by a held choice item, but that move is unavailable for the reasons above, it will use Struggle. In the case of Belch, it may not be selectable because its conditions have not been met.It is blocked by the moves Disable, Gravity, Heal Block, Imprison, Taunt, Throat Chop, or Torment, by the Ability Cursed Body, or by the user's held Assault Vest.A move may not be currently usable because: Struggle cannot be learned like other moves, but it will be automatically used by any Pokémon that is ordered to attack when it has no usable moves. Even if the user's moves have their types changed (such as from Electrify, Ion Deluge, Normalize, Pixilate, etc.), Struggle still deals typeless damage, and does not use or consume any type of Gem. Struggle is unaffected by a held Normal Gem, and does not consume it. Typeless damage Same damage against all types Normal-type damage Not very effective against Rock-type Pokémon Ineffective against Ghost-type Pokémon This move has a maximum PP value stored in the game data, but this is not shown to the player. In Double Battles, its target is a randomly selected opponent. Struggle is capable of striking a critical hit. Struggle inflicts damage, and the user takes recoil damage. Self-inflicted recoil damage from Struggle from the previous turn can be countered only in Generation I or also in later generations? You can discuss this on the talk page.Is the target a randomly selected opponent in all kinds of battles? (Triple Battles, Horde Encounters, etc.).Pokémon Brilliant Diamond and Shining Pearl. ![]()
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